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Then I load the Stainless Steel exe in the same manner, and it too crashes.Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. So then I load the Kingdoms exe, which I have also already added to Mediator, and try the above steps again, and it too crashes. Then I try to launch my game and it crashes.
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Then I click the orange "Permanent Push to Application" box at the bottom. Then I update it in the second box on the right. I load the Medieval2 exe, which I have already added in Mediator, and update it in the box on the left. I followed the instructions in HaHawks video, but I wonder if maybe I have somehow set the Mediator up incorrectly. If I clear the d3d9.dll in my Medieval 2 folder, my game will load again, but without the Mediator running. I have set the medieval2 and kingdoms exe in my NVIDEA control panel to the settings HaHawk had in his video, and I have also reset them both back to stock values, but all to no avail.
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Needless to say, I never entered a battle as the game does not load. Please try running the game again and lowering your graphics setting before entering a battle. This is normally caused by having your game graphics options set too high. I have tried using the Medieval II, the Kingdoms, and the Stainless Steel exe in the Mediator, but I always get a crash to desktop with the following message: A fatal graphics error has occurred and the game will now shut down. The only difference is that I have to set the windowed and borderless windowed to 0 or the file won't work for me. I am using the Medieval2preferences.cfg file that HaHawk posted above as the one he used in his video, and I am setting it to read only. My computer has an i7 cpu and 1070 gpu along with 16 gigabytes of RAM. I bought a new computer and assembled it myself just a few months ago primarily just to play Medieval II on the highest possible settings. I really want to get this to work, but I just can't seem to figure it out. It took me a while to put the video and materials together for the tutorial so I'm glad for the positive response, good to hear it's helpful.
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To regain performance, I would start with setting unit detail back to medium or high and also experimenting with unit size (small/large/huge) depending on your hardware setup, and strike a balance between quality vs performance. Also, I was going for pure visuals with the tutorial over performance (to squeeze out the best graphics the game could offer). The shader on the other hand, depending on what configuration you've decided upon, can have very little effect on FPS. Tutorial_path = norman_prologue/battle_of_hastingsĪnd yes, rendering all units in full 3D heavily impacts performance. Provider = Miles Fast 2D Positional Audio
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